Women: Valuable Social…. Gamers?


Once again, a study shows that women are more valuable than men in the social networking space. Visa-owned PlaySpan has found that women are more likely than men to buy virtual items in social games than men, especially Facebook games:

Women outspend males in virtual goods purchases in MMOs with an average spend of $111 vs. $74 (when purchasing directly from the game maker) and $86 vs. $77 (when purchasing from a third party source)

I was surprised when I first read the TechCrunch and the Business Journal that discussed these findings, but after doing some of my own research I realized these numbers aren’t shocking at all, in fact they make perfect sense. The TechCrunch article fails to mention that the average social gamer is a 43-year-old woman! PopCap’s 2010 Social Gaming Research gives a detailed overview of the social gaming space; they found that 38% of the women who play social games play multiple times a day (vs. 29% of males) and that women are more likely than men to play social games with real-world friends and family:

  Women are also more likely to play social games with their real-world friends than men are (68 percent vs. 56 percent) and are nearly twice as likely as men to play social games with relatives (46 percent vs. 29 percent). The vast majority (95 percent) of social gamers play multiple times per week, and nearly two-thirds play at least once a day

Other interesting facts (via PopCap & Gigaom):

  • Facebook is by far the most popular destination for social gamers, with 83 percent of those surveyed saying they play games there, compared with 24 percent who play on MySpace, 7 percent on Bebo and 5 percent on Friendster.
  • Social gamers spend 39 percent of their time on social networking sites/services playing games, compared with chatting with/messaging friends (17 percent) and playing solo games (15 percent). Nearly half (49 percent) said that when they connect to social networks, they do so specifically to play social games.
  • The most popular games are Farmville (69 percent of those who play it say they play once a week or more), Bejeweled (65 percent say once a week or more), Texas Hold’em Poker (63 percent) and Cafe World (61 percent).
  • A little over half (53 percent) of social gamers say they’ve earned and/or spent virtual currency in a game, but only 28 percent have purchased virtual currency with real-world money and only 32 percent have purchased a virtual gift.

So, it makes sense that companies like LimeLife and cable channel Oxygen are entering the interactive-gaming space.. And that companies like Zynga are, in fact, extremely profitable! Knowing all of this to be true… Why doesn’t the tech-savvy female world translate into having more successful female entrepreneurs in the tech space?!

Untapp the Talent

This picture is a part of a larger infographic from the Socialcast Blog titled “Hail To The Female: Untapped Tech Talent,” which I found on Women 2.0.

It highlights the following statistics:

-Women hold more than half of all professional occupations in the U.S., but make up just 24 percent of the high-tech workforce

-For every two men who get a college degree this year, three women will achieve the same

-Despite making up the bulk of the workforce, women are still occupying proportionally fewer positions in technology-based professions 

  • Electrical & electronics engineering: 7.7% of women compared to 92.3% of men
  • Computer hardware engineers: 19.4% of women compared to 80.6% of men
  • Engineering managers: 6.3% of women compared to 93.7% of men
  • Computer & information systems: 27.2% of women compared to 72.8% of men

-The National Center for Education Statistics has tracked the number of BS degrees awarded in CS, the discipline that prepares students for the information tech sector. Even though it shows some growth, their data shows that women are still underrepresented when compared to men

-TechCrunch analyzed the backgrounds of 652 startup founders in the tech industry and found that male and female tech startup founders go through many of the same obstacles and share many of the same motivations

-According to the Center for Women’s Business Research, women own 40% of private business in the U.S.; however, they create only 8 percent of the venture-backed tech start ups, and receive less than 10 percent of venture capitalist funding 

Rebekah Cox of Quora.com on Women in Tech

Rebekah Cox, head designer at QuoraRebekah Cox, head desinger at Quora.com, explains what it’s like to be a women in the Tech Industry in this Huffpost article. She presents the “unfortunately reality,” that women are raised differently than men and so when they enter the industry and are “verbally hit,” they aren’t always prepared. The success of their career is a reflection of how they react, those that brush it off and keep their heads high end up having the most successful careers. Since many women chose to retreat from the tech industry (perhaps for this very reason), the women that stay often feel alone. Rebecca also presents the “fortunate reality,” that women in tech aren’t alone, and if you stick it out long enough you’ll find yourself surrounded by passionate, confident women and will have multiple opportunities thrown your way. Rebekah encourages women to build, learn, and publish; she explains that you must start with the building blocks and that eventually, your hard work will pay off. She points out that “the barriers to entry are pretty low and inexpensive” and that being a women is a competitive advantage – so shoot for the stars!

Why I’m blogging

Internet technology has been the driving force of social change throughout the 21st Century. At the center of this transformation has been the way it has sped up our networks of communication and socialization. In doing so, internet technology has impacted culture: in some cases intensifying tradition; in other cases spurring the growth of subcultures, thereby diluting tradition; and in other cases, spawning the global homogenization of culture, reconfiguring tradition altogether. Technologies ability to bring about change, though, is not new. The industrial revolution brought about social, economic, and political transformations on an unprecedented scale; similarly, today, we are in the midst of unpredictable changes that have already begun to impact every facet of our daily lives. Just as the steam locomotive appeared grandiose to cinema audiences during the industrial revolution, AOL, it’s initial dial-up sound and all, appeared to be a beckoning-call into an age of digital communication. With that said, this blog is born out of my own glorious memories of social communication via AOL chartrooms, but also my all-women’s-educated curiosity of why and how men and women use the internet differently. I’m interested in macro-issues dealing with technological innovation; specifically, how group thought has shaped the way internet companies have scaled and stayed sustainable, and what hurdles they will have to overcome to continue doing so.

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