Women: Valuable Social…. Gamers?


Once again, a study shows that women are more valuable than men in the social networking space. Visa-owned PlaySpan has found that women are more likely than men to buy virtual items in social games than men, especially Facebook games:

Women outspend males in virtual goods purchases in MMOs with an average spend of $111 vs. $74 (when purchasing directly from the game maker) and $86 vs. $77 (when purchasing from a third party source)

I was surprised when I first read the TechCrunch and the Business Journal that discussed these findings, but after doing some of my own research I realized these numbers aren’t shocking at all, in fact they make perfect sense. The TechCrunch article fails to mention that the average social gamer is a 43-year-old woman! PopCap’s 2010 Social Gaming Research gives a detailed overview of the social gaming space; they found that 38% of the women who play social games play multiple times a day (vs. 29% of males) and that women are more likely than men to play social games with real-world friends and family:

  Women are also more likely to play social games with their real-world friends than men are (68 percent vs. 56 percent) and are nearly twice as likely as men to play social games with relatives (46 percent vs. 29 percent). The vast majority (95 percent) of social gamers play multiple times per week, and nearly two-thirds play at least once a day

Other interesting facts (via PopCap & Gigaom):

  • Facebook is by far the most popular destination for social gamers, with 83 percent of those surveyed saying they play games there, compared with 24 percent who play on MySpace, 7 percent on Bebo and 5 percent on Friendster.
  • Social gamers spend 39 percent of their time on social networking sites/services playing games, compared with chatting with/messaging friends (17 percent) and playing solo games (15 percent). Nearly half (49 percent) said that when they connect to social networks, they do so specifically to play social games.
  • The most popular games are Farmville (69 percent of those who play it say they play once a week or more), Bejeweled (65 percent say once a week or more), Texas Hold’em Poker (63 percent) and Cafe World (61 percent).
  • A little over half (53 percent) of social gamers say they’ve earned and/or spent virtual currency in a game, but only 28 percent have purchased virtual currency with real-world money and only 32 percent have purchased a virtual gift.

So, it makes sense that companies like LimeLife and cable channel Oxygen are entering the interactive-gaming space.. And that companies like Zynga are, in fact, extremely profitable! Knowing all of this to be true… Why doesn’t the tech-savvy female world translate into having more successful female entrepreneurs in the tech space?!

An Interview with PoverUp Founder, Charlie Javice

I found that microfinance resonated with me, considering that $200 in Thailand, China and Laos, where I had been, makes a difference. You see that impact. We came back and said, ‘Wow, students can really play the most powerful role.’ You don’t need a lot of money to do it. -Charlie Javice

In this video, Charlie Javice, my amazing cousin who is a rising sophomore at Wharton and founder of PoverUp, is interviewed by Diana Drake, editor of Knowledge@Wharton High School.  Charlie talks about why she decided to launch PoverUp (which was named once of Inc. Managazines “11 Coolest College Startups”) and explains how small amount of money can go a very long way in developing countries. Charlie was named one of Fast Company’s “100 Most Creative People in Business 2011,” and she definitely lives up to this title. Charlie is an inspiration for young people and women alike.

Thoughts and Questions Raised from Controversial Tech-Article Title

After reading @melissafudor‘s frustrated response (via Women in Wireless) to @iamsusannah‘s article in Forbes, titled “Why Women Shouldn’t Go to Tech Conferences,” I felt a bit compelled to throw in my two cents. Melissa, in her moment of frustration, vents about Susannah’s article, claiming that it singles out “all women.” I understand Melissa’s frustration, and frankly I think that Susannah, being a good journalist, uses rather rhetorically powerful title to present an idea she doesn’t necessarily agree with. In the article, Susannah shares her experience on two panels at TechWeek. During the panel “Social Media Magic: A Woman’s Touch,” Susannah and the other women were asked why they are “so good” at using social media; one of the women says it’s because women are “all about feelings,” but Susannah says she “[doesn't] necessarily believe [that]” to be true reason (I wouldn’t either, Susannah). Finally, Susannah finds herself wondering whether social media is a good place for women because of their fondness for “[talking] about themselves, and where they like to shop, and other people” (the last part might be proven by by Melissa and I both responding). Despite Samantha’s somewhat judgmental attitude towards her fellow panelists, I think she raises good questions, and ones that I’ve thought about myself, most notably: HOW do women use social media? WHY do women use social media? How do women network online? Do women network better than men? How do men/women network differently? Guest blogger for CNBC, @CEOCoachBates, tackles the second part of my questions in her article “Are Men Better than Women at Social Networking,” in which she points to a recent study conducted by LinkedIn on how men and women use social networks. I discuss this research in my tumblr post here; the research concluded that men are more savvy social networkers – even in fields you wouldn’t expect, like cosmetics! I hope to explore the answers to other questions provoked by Susannah’s experience in later posts. In the end, even if the title of Susannah’s article is offensive for no reason but the reaction, I think her curiosity as to why women are good at using social media is completely valid.

Why I’m blogging

Internet technology has been the driving force of social change throughout the 21st Century. At the center of this transformation has been the way it has sped up our networks of communication and socialization. In doing so, internet technology has impacted culture: in some cases intensifying tradition; in other cases spurring the growth of subcultures, thereby diluting tradition; and in other cases, spawning the global homogenization of culture, reconfiguring tradition altogether. Technologies ability to bring about change, though, is not new. The industrial revolution brought about social, economic, and political transformations on an unprecedented scale; similarly, today, we are in the midst of unpredictable changes that have already begun to impact every facet of our daily lives. Just as the steam locomotive appeared grandiose to cinema audiences during the industrial revolution, AOL, it’s initial dial-up sound and all, appeared to be a beckoning-call into an age of digital communication. With that said, this blog is born out of my own glorious memories of social communication via AOL chartrooms, but also my all-women’s-educated curiosity of why and how men and women use the internet differently. I’m interested in macro-issues dealing with technological innovation; specifically, how group thought has shaped the way internet companies have scaled and stayed sustainable, and what hurdles they will have to overcome to continue doing so.

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